Web of Things

General Information

The Web of Things (WoT) contains software architectural styles and programming patterns that allow real-world objects to be part of the World Wide Web.[1]open in new window

The Web of Things is made of entities (Thingopen in new window) that can describe their capabilities in a machine-interpretable format, the Thing Descriptionopen in new window (TD), and expose these capabilities through the WoT Interfaceopen in new window, that is, network interactions modeled as Propertiesopen in new window for reading and writing values, Actionsopen in new window to execute remote procedures with or without return values and Eventsopen in new window for signaling notifications. [2]open in new window

It also contains the Web Thing REST APIopen in new window and Web Thing WebSocket APIopen in new window, which allows a web client to access the properties of devices, request the execution of actions and subscribe to events representing a change in state. [3]open in new window

Usage of WoT in the IoTHub

The WoT is used within the IoTHub as

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